Limit the speed of an AI-driven vehicle or AI person to given value. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Notable Traits Use the rudder [Q] and [E] to rotate left/right. I can't find the PBO of the original Arma 3 vehicles. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Not sideways, backwards or diagonal. 2- The option to turn on lights on vehicles just disappears =( I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; along with them, submersible vehicles such as the SDV. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Depletion of its integrity will always result in a catastrophic kill. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. I've found this out, thanks. Having a CPU clock of 3.9GHz or higher is recommended. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. It reduces up to 20% of incoming damage from HE-type munitions. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Multiply by 3.6 to get KM/H. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. It's meant to have a maximum rotation speed. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Would be good to have wheel spin and skid if using 'E' from a standing start. Climbing with the highway gear now is painfully slow getting up an off-road incline. Conditions. Mousewheel up= +10kph Mousewheel down= -10kph. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. Info This script was used to get speeds. It's measured in meters-per-second. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Damage upon the turret will not be shared with the Strider's main "health" pool. The Strider's ability to adjust the elevation of its periscope is clearly shown here. 26 fuel units As often as it's done Secondary armament I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. The introduction of a new PhysX-powered physics model has resulted in the most detailed Any way how to edit it? All trademarks are property of their respective owners in the US and other countries. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. 4000 mass Hold [Left Shift] to increase throttle and gain altitude. Please see the. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. The Strider is based on the real-world "LGS Fennek" LARV. Strider, Strider HMG, Strider GMG Drawbacks Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. PHYSICS It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. All rights reserved. Arma is a very CPU-intensive game, much affected by processor single core performance. Multiply by 3.6 for km/h. How about adding gears while we're at it? On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? This can be provided by nearby houses, or by building tents. It's measured in meters-per-second. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Promotional screenshot released during the pre-Alpha. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Obilgatory im am relativly new at editing and scripting in Arma3. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. vehicle Interior. Texas General Knowledge CDL Practice Test. Games. Untested so mileage may vary. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Articles containing unused/removed content. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Tandem HEAT explosive charge. By Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Game updates, videos, pictures, discussions, help, and more. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. I can change the price, carry limit, but don't find the speed option. VEHICLE IS ALWAYS AN OPTION. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Another pre-Alpha promotional screenshot displaying the interior of the Strider. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. I never liked, in any game, tapping the "gas pedal" to accelerate with. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). I can't understand the reason. Fuel capacity Can be slingloaded Create an account to follow your favorite communities and start taking part in conversations. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Pull the nose down [W] to gain speed and up [S] to lose it. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. All four of the Strider's wheels are able to resist just 250 points of damage. simulation yet seen in the Arma series. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. The gunner position exclusively controls all weapon systems remotely on the armed variants. 1- The button Accessories on gun shop npc stops working. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. joew By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Or do u knew some tutorial that have a step by step to do that, please? I'll record a video showing the error with Gun Shop and post here to show what's happening. Here's some data. It's not as indepth as your solution but it is there. If damaged: Gradually leak 20% of remaining fuel over time. The offroud. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Maintaining a constant speed up till now is annoying at best. Thank you for the help! Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. As you are unarmed, you have nothing to raise/lower. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Press J to jump to the feed. 128 km/h on land12 km/h in water Everything about the ARMA game series by Bohemia Interactive on reddit! Otherwise, like Yannick said, it does have a max rotation speed. Maintaining a constant speed up till now is annoying at best. Top speed and, Good night! By You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved.